namespace = uu_gameinit

event = {
	id = uu_gameinit.1
	hide_window = yes
	is_triggered_only = yes
	immediate = {
		every_country = {
			country_event = { id = uu_gameinit.2 }
		}
	}
}

### Racial Starting Bonus###
country_event = {
	id = uu_gameinit.2
	hide_window = yes
	is_triggered_only = yes
	immediate = {

		every_country = {
			limit = {
						has_trait = trait_amarr
					}
			add_modifier = {
				modifier = amarr_bonus
			}

		}
		every_country = {
			limit = {
						has_trait = trait_caldari
					}
			add_modifier = {
				modifier = caldari_bonus
			}

		}
		every_country = {
			limit = {
						has_trait = trait_gallente
					}
			add_modifier = {
				modifier = gallente_bonus
			}

		}

		every_country = {
			limit = {
						has_trait = trait_minmatar
					}
			add_modifier = {
				modifier = minmatar_bonus
			}

		}


	}
}
